turret master

by Eugin
3.5 779 views
1
0 +1
Share this deck


Architectonics
Increase the damage of your Turrets by 20% and reduce their Cooldown by 3s.
Turret
Combat Repair
Heal your Turret for 100-500 every 1s while you are standing near it.
Turret
2
Healing Station
Heal for 25-125 every 1s while standing near your Turret.
Turret
5
One Man's Scrap
When a Turret is destroyed, reduce your active Cooldowns by 6-30%.
Armor
5
Field Deploy
Heal for 20-100 each time one of your Turrets hits an enemy.
Turret
1
Failsafe
Reset the Cooldown of Rocket Boots after falling to or below 10-50% Health.
Armor
2

Guide

This Barik loadout is better for capping points while sustaining significant amount of damage. When equipped with this loadout its recommended not to go off tank. Wouldnt be the best pick if you have any slow or low mobility tanks on your team. This loadout is a perfect healing station for yourself and your turrets. Failsafe II is just an optional card if you really want extra health go ahead and equip Bave And Bold II. This loadout is perfect when apporached by high mobility or airborne
targets. I've used this loadout for a while now and I was commended for leadership and teamwork about 20 times and even for skill a couple of times in ranked matches and my shielding and defense was on point. Highly recommend this loadout. Its pretty easy to understand and get the maximum out of these card even for beginners

Back