Burn, Monster!
Fire Bomb deals 30% increased damage, Cripples enemies caught in it, and applies a 60% reduce healing effect.
Fire Bomb
Volatile
Reduce the Cooldown of Fire Bomb by 0.6-3s.
Fire Bomb
5
Primal Might
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
4
Napalm
Activating Fire Bomb heals you for 100-500 over 2s.
Fire Bomb
2
Hunting Season
Heal for 200-1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark
1
Survivalist
Increase your maximum Health by 50-250.
Armor
3
Guide
Burn Monster legendary card help you to do more damage with fire ( especially during siege, to "spam" fire in the point ).
Volatile : help you to reduce cooldown of fire bomb, to try to save the point with fire
Primal might : reduce cooldown after an elimination, here you need to train and have a good aim, and this card can help you for sure!
Napalm : some heals ( because if you use a lot fire bomb, this can help you in dangerous situation when the healer is away )
and other two cards are only to fill but not less important!!
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