Versatile Point Tank Deck

by MaximusJack20
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Aegis
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Shield
Immovable Object
Increase your Healing received from others by 5-25% while at or below 50% Health.
Armor
4
Cavalier
Increase your maximum Health by 150-750.
Armor
3
Pyre
Increase your maximum Ammo by 15-75.
Weapon
1
Heat Transfer
Reduce the Cooldown of Charge by 0.5-2.5s for every 1000 damage your Shield takes.
Shield
3
Running Start
Increase your Movement Speed by 10-50% for 3s after using Charge.
Charge
4

Guide

ITEMS:

1. Max Rejuvenate first.
2. Purchase Morale Boost second if enemy has threatening ult or in the case that you have two healers. If not buy Haven.
3. Max Nimble third, always upgrade if you have credits to spare.
4. Max Master Riding last. If map is short, purchase Veteran (It increases the threshold at which Immovable Object VI takes effect.)

PLAYSTYLE:

Use your increased Health Regeneration to boost the rate at which your healers generate ult. Allow yourself to get hit whanever you can afford it, then once your health hits arround 30%, raise your shield and get out of Cauterize. Get healed and repeat. (Preferably, trade ult percantage against enemy tank. Don't feed ult if an enemy is shooting at you outside of your effective range.)

Running Start IV alongside Nimble will allow you to reposition at will, so have some game sense and don't be a shield bot. Move arround and help your Backlane or Flanks if you can gain a numbers advantage. Once enemies max Ruin, Heat Transfer III will proc. almost instantly (Shield has 5200 health, Heat Transfer III will shave off 7.5 seconds out of Charge cooldown total if shield is broken from full health.) You'll always have Charge available if you treat your shield as a resource.

If you don't like Pyre as filler, you can use Launch instead.