Viktor Pro Config

by RogerOriginals
1.0b 2960 views
14
4 +10
Share this deck


Cardio
Heal for 250 Health per second during Hustle.
Hustle
Flak Jacket
Gain 50-250 health.
Armor
5
Run and Gun
Gain 2-10 ammo per second during Hustle.
Hustle
5
Predator
Hitting an enemy during Iron Sights reveals them to you for 1-5s.
Iron Sights
2
Fire in the Hole
Grenade generates 6-30 ammo for every enemy hit.
Frag Grenade
1
Grenadier
For every enemy player hit by Frag Grenade, reduce its cooldown by 1-5s.
Frag Grenade
2

Guide

Legendary Card: Cardio
The obvious choice for most players. Removes dependency on your team's healer(s) and allows you to be the 'true' lone wolf instead of clinging to the healer between fights.

Cards:
Flak Jacket V: Additional 250 health can be very handy in holed-up situations where every drop of juice counts. Decreasing card count below 4 is not recommended or it'll be entirely useless.

Run and Gun V: Eliminates the need for reloading. Use Hustle when the ammo count gets low, that way you'll gain full ammo in 3 seconds (for lvl 5) while restoring your health at the same time thanks to the Cardio card. Decrease level of the card if required.

Predator II: Very useful for dealing with the likes of sneaky Maeves and Skyes who'll attack you in stealth, rendering all your planning useless. Just make sure to hit 'em with at-least one bullet while looking down the sights or it won't work. Increase level of the card if required.

Fire in the Hole I: This may be somewhat controversial as we already have Run and Gun, but for players who truly believe in continuously pumping out bullets and throwing frags whenever possible, this is a great card. 6 ammo for every enemy hit by frag; the count increases as the number of enemies simultaneously hit increases. Increase if necessary.

Grenadier II: An absolute must for flankers! It helps you continuously bombard enemies with frags with very little duration in between. With a bit of luck, high level card (4+) and very good planning and aim, you can take on the entire enemy team (or at least damage them heavily) using this card.


Back