Lifelike I
Illusions can now target two allies when Healing, but Illusions heal for 37.5-24% less.
Illusion
Carry On
Your Illusions last 0.5-5s longer.
Illusion
1
Squadron
Increase the Health of Illusions by 50-500.
Illusion
1
Disappear
Gain 3.5-35% Movement Speed when out of combat.
Armor
1
Tangible
Increase Health by 25-250.
Armor
1
Spring Bloom
When illusions die to an enemy reduce the cooldown of Illusion by 0.25-2.5s.
Illusion
1
Guide
Hi everyone, this build is focus in Ying being the solo heal on the team, with a lot of utility and sustain
i frecuently reach the most heal in the game with this build, the play style of clasic build of ying change
this are the key point on this playstyle:
-spam your ilusion and dont use shatter; the ideal escenario is you as ying having 2-3 clones arround objetives, near tanks and create a zone in constant healing
-use the ilusion has a block; you can avoid damage
- Build at least lvl 2 chronos; this is for proc easly 2 or 3 clones
this is the build core, the mayor pro is constant healing so this build becomes OP when the fights are longer and perfect for capture payload
I hope you give a chance to this build and i hope can win the giveaway from this beautifull paladins decks page :-)
My name account on game is Fahrenwolf , see you
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